AO-INTERACTIVE

Beat Breach
Privacy Policy

Last updated: 11 November 2026
Android application: com.aointeractive.beatbreach

Beat Breach is a rhythm action game for players aged 13 and older. It offers solo play and online multiplayer. The current game contains no third-party advertising.

Online services use a generated player identifier and process connection and gameplay information. You can contact contact@ao-interactive.com with privacy questions or request deletion of your player data.

1. Who we are

AO-INTERACTIVE LLC, located at 1021 E Lincolnway Suite #5904, Cheyenne, Wyoming 82001, United States, provides Beat Breach. In this policy, “we,” “us,” and “our” refer to AO-INTERACTIVE LLC. We are responsible for the personal information we process in connection with the game. This policy covers Beat Breach and related player support.

2. Information the game handles

Player identity and online sign-in

The game uses Unity Authentication to sign you in automatically with an anonymous account when a connection is available. This creates a unique player identifier and stores sign-in credentials on your device. You do not need to provide an email address, password, or real name. “Anonymous” means that sign-in does not require your real-world identity; it does not mean that no personal data is processed. Sign-in can occur when the game starts, before you select multiplayer.

Online multiplayer

When you use online play, we and Unity’s multiplayer services process your player identifier, chosen display name and avatar, room and session identifiers, game and content versions, selected difficulty and song, connection status, and gameplay information needed to run the match. Gameplay information includes movement, timing, scores, and match results. Other participants receive information needed to play with you and can see your display name, avatar, and match performance. Choose a nickname that does not reveal personal information.

Progress stored on your device

The game stores settings, profile preferences, tutorial progress, scores, recent match history, earned in-game currency, unlocked items, and selected cosmetics on your device. Downloaded music and artwork may also be cached there. These local saves are distinct from information sent to online services; the game does not automatically upload your entire local save as a cloud backup.

Connection and service information

Unity’s multiplayer services process your IP address and player identifier to connect players. Online service and content requests can also generate technical records, such as request times, service errors, and app or SDK version information. Catalogs, music, and artwork are downloaded from hosting services, currently including GitHub. Those providers receive your IP address and request information when delivering files.

Unity and content hosting providers may infer your approximate location (such as country or region) from your IP address for connection routing, service reliability and security.

Support messages

If you contact us, we receive your email address, your message, and any information you choose to send, such as screenshots or diagnostic details. Please do not send passwords or unnecessary sensitive information.

Information we do not request

The current game does not request access to your contacts, camera, microphone, or precise GPS location. It does not use an advertising identifier for targeted advertising. Your profile avatar is selected from game artwork; it does not require a personal photo.

3. How we use information

Where a legal basis is required, we process information as necessary to provide the services you request, for legitimate interests such as security and support where permitted by law, to meet legal obligations, or with consent where required. Any processing that requires consent must be subject to that consent.

4. When information is shared

We use Unity Gaming Services for authentication and online multiplayer, including lobby and relay functions. Unity and its service providers process information needed to provide these services. Read the Unity Game Player and App User Privacy Policy.

Content hosting providers receive information needed to deliver requested files. For the current GitHub-hosted content, see the GitHub General Privacy Statement. Our email provider processes support correspondence.

Online opponents receive the multiplayer information described above. We may also disclose information when required by law or when necessary to protect the rights, safety, or security of players and our services.

We do not sell your personal information or share it for cross-context behavioral advertising. Beat Breach currently contains no third-party ads.

5. How long information is kept

Local saves and cached content remain on your device until you clear the game’s storage or otherwise remove them. Some records are replaced as you play; the current online match history keeps the most recent 20 matches locally.

Online account information is retained to recognize your player account and provide online services until it is deleted through an applicable deletion process. Session records and provider logs are subject to the relevant service’s retention practices; leaving a match does not necessarily erase every related record immediately.

We retain support correspondence and other information we control only for as long as needed for the purpose for which it was collected, including resolving requests, security, and applicable legal requirements. Retention depends on the type of information, the ongoing need for it, and any required retention period. Information no longer needed is deleted or anonymized, subject to backup and provider deletion cycles.

6. Your choices and data deletion

You can change your nickname, avatar, and available game preferences in the game. You can choose solo play instead of multiplayer, but automatic sign-in and content downloads may still occur while the device is online.

To request deletion of your Beat Breach player account and associated online data, email contact@ao-interactive.com with the subject “Beat Breach data deletion.” Include your player identifier if available. If you do not know it, contact us before clearing the game’s storage so we can help determine what information is needed to identify your account. A display name alone may not identify an anonymous account reliably.

We may need to verify that the request relates to your account. We will explain any further information needed and handle the request, including requests to relevant service providers, within the period required by applicable law. Deletion can remove access to the anonymous online account and associated data. If any information must be retained for legal or security reasons, we will explain the reason and applicable retention period.

To erase local progress and cached files, use Android Settings → Apps → Beat Breach → Storage → Clear storage (wording varies by device). This can permanently remove progress and the credentials used to access your anonymous account. Clearing storage or uninstalling the game does not itself request deletion of server-side information. If you play again after deletion or clearing storage, the game may create a new anonymous account.

Depending on applicable law, you may also have rights to access, correct, obtain a copy of, restrict, or object to processing of your personal information, withdraw consent where processing relies on consent, and complain to your local data protection authority. Contact us using the address above to exercise these rights.

7. Children’s privacy

Beat Breach is intended for players aged 13 and older and is not directed to children under 13. We do not knowingly collect personal information from children under 13. If you believe a child under 13 has provided personal information through the game, contact us so we can investigate and arrange appropriate deletion. Where local law requires parental permission for a player’s use of the service or processing of their information, that permission is required.

8. Security and international processing

We use reasonable technical and organizational measures to protect information we control. No system can guarantee absolute security.

Our service providers operate internationally, so information may be processed outside your country, including in countries with different privacy laws. Where applicable law requires safeguards for international transfers, those safeguards must apply to the transfer.

9. Changes to this policy

We may update this policy when the game or our data practices change. We will post the revised policy with an updated date and provide additional notice or request consent when required by applicable law.

10. Contact us

AO-INTERACTIVE LLC
1021 E Lincolnway Suite #5904
Cheyenne, Wyoming 82001
United States
Email: contact@ao-interactive.com